A game by AetherMind Studios

The Meridian Corridor remembers.

Project Revenant is a persistent survival simulation — scarcity, infection, and territorial memory — built on AetherCore.

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          Changelog

            Project Revenant

            A grounded survival simulation set in the Meridian Corridor. The world does not pause for newcomers. Settlements compete for resources. The dead respond to signal and pressure. Chronicle records what matters; the rest becomes rumor.

            Survival systems

            Hunger, thirst, fatigue, and infection — tuned for consequence, not constant crisis.

            Revenant pressure

            Territorial AI and population budgets respond to player presence and environmental signal.

            Fair monetization

            Cosmetics only. No gameplay advantages for sale. No pay-to-win.

            • Meridian Corridor
            • Chronicle
            • Scarcity
            • Exposure

            Built on AetherCore

            AetherMind Studios engineers persistent worlds through an event-driven, engine-neutral simulation platform. AetherCore powers authoritative game logic — survival, infection, territory, and history — without locking a studio to a single runtime. Project Revenant is the first experience built on that foundation.

            Event-driven architecture

            Every meaningful state change is a domain event — auditable, replayable, platform-neutral.

            Long-horizon design

            Systems built for years of live operation, not single-season resets.

            Devlog

            Restrained, work-in-progress updates from the corridor. No hype trailers — devlogs as milestones ship.

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              Official community for development updates and playtest announcements. Direct tone, no roleplay in #announcements.

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