Current Build
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A game by AetherMind Studios
Project Revenant is a persistent survival simulation — scarcity, infection, and territorial memory — built on AetherCore.
Live project hub
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Flagship title
A grounded survival simulation set in the Meridian Corridor. The world does not pause for newcomers. Settlements compete for resources. The dead respond to signal and pressure. Chronicle records what matters; the rest becomes rumor.
Hunger, thirst, fatigue, and infection — tuned for consequence, not constant crisis.
Territorial AI and population budgets respond to player presence and environmental signal.
Cosmetics only. No gameplay advantages for sale. No pay-to-win.
Simulation platform
AetherMind Studios engineers persistent worlds through an event-driven, engine-neutral simulation platform. AetherCore powers authoritative game logic — survival, infection, territory, and history — without locking a studio to a single runtime. Project Revenant is the first experience built on that foundation.
Every meaningful state change is a domain event — auditable, replayable, platform-neutral.
Systems built for years of live operation, not single-season resets.
Development
Restrained, work-in-progress updates from the corridor. No hype trailers — devlogs as milestones ship.
Latest devlog
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YouTube channel link will appear when the first devlog is published.
Stay informed
Playtest and milestone announcements go to this list first. No marketing flood. Unsubscribe anytime.
Community
Official community for development updates and playtest announcements. Direct tone, no roleplay in #announcements.
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